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Far cry 5 minimap
Far cry 5 minimap




far cry 5 minimap

And sort of intuitively figure out, ‘well, if there’s a town here, there’s a gas station down the road,’ so everything sort of feels like a believable world.” So the goal really was to get rid of the towers as a way of forcing me to interact with the people, pay attention to my surroundings.

far cry 5 minimap far cry 5 minimap

Or go to a town and see if there’s anything to do around there. “I’d have to go and try and meet some locals, see if they’d do anything. “I think when you set a game in a more familiar setting like Montana, we wanted to compare it to, ‘what would I do in this situation?'” Holmes continued. “I think in Far Cry 3 and Far Cry 4 you got into a rhythm of, ‘the only way that I can find out what to do in this area is to go climb a tower, hit a button and all of these things pop up.’ We really wanted to focus on exploration with a sense of, ‘I’m not sure what to do or where to go’.” “I think it’s because it helps increase exploration,” Holmes said. We recently spoke with the game’s lead writer Drew Holmes, and when we asked him just why Ubisoft had made this decision, he said some very encouraging things. And not just that, it also turns out that the game won’t even have a mini map. We all punched the air in celebration when we found out recently that Far Cry 5 won’t feature the trademark Ubisoft radio towers. Not that there’s anything wrong with that mechanics- it’s just been done a few times too many at this point.






Far cry 5 minimap