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Rendering thread exception mass effect
Rendering thread exception mass effect












Rendering thread exception: Attempting to load unused mip#0 for Texture 2D BIOGAPLSTDGethBombL.

rendering thread exception mass effect

The visions that the developers had at the start and how it turned out the way it did. Mass_Relay_01_Diff Address - 0x97df9e0Mass Effect Rendering Thread Exception Chart. I got through the whole prologue without a single crash It happens randomly when I talk to NPC's, then suddenly crashes with a 'general protection fau. y OMFG!!!Įl pibe aclara que esto funciono con 2 nucleos y que no sabe si funcionara en 4.īuscar el archivo "system.ini" y cambiar "DxVersion=auto" a "DxVersion=9"īueno espero que les haya servido.Mass effect rendering thread exception, mass effect rendering thread exception general protection fault, mass effect rendering thread exception attempting to load unused mip Lo que hice fue desactivar las casilla 0. la 0 y la 1 (que son la cantidad de procesadores que utiliza ese proceso) "MOH.EXE"ĭarle boton derecho ir a "establecer afinidad" o la ultima opcion.

rendering thread exception mass effect

obviamente no va a correr el juego a todo trapo, pero les digo q me anda al pelo.Ĭomo hizo esto? al ejecutar el juego, rapidamente presionar CTRL + ALT + SUPR.īuscar el preceso en cuestion. el pibe sugirio otorgarle al juego, o que el juego corra con un solo nucleo. The biggest draw back is that you will only be using one core (this is only for a dual core processor as I do not know if it would work for a quad core.)Įn fin. Switch back to the game and you should be good to go. Click on this and un-check one core so only one core is being used for the application, or the game in this case. Right click on moh.exe and you will see a 'set affinity' option. So, when you start the game, Ctrl-Alt-Dlt and select task manager. The solution that seemed to work the most was setting the affinity for the application to one core of your processor. I read about this issue with previous games, like Mass Effect 2.

rendering thread exception mass effect

I have done a lot of reading on this because I was having the exact same problem.

rendering thread exception mass effect

The only thing that has worked for me is not really the ideal solution.














Rendering thread exception mass effect